Wednesday 28 February 2018

Tips to Recruit for Male Fraternities



Before you go out recruiting, know what it is that you are looking for. You want to be specific in your needs but draw in as many men as possible that seem to fit your criteria. In order to understand what you are looking for, know the atmosphere the fraternity you are doing the recruiting for is trying to support. In such a diverse world, knowing exactly what your demographic is will go a long way. Do research on fraternity you want to recruit for if you were not a member, if you are one then put your experience to good use.

At times it can be difficult to discern the type of person a fraternity is looking for. It is always good to focus on your main needs first. Are there any office holders leaving, such as any of the student leadership roles you can ascertain. These roles are primary needs, worthy candidates for these positions are always worth pursuing if you get the chance.

fraternity formal locations

You want to make sure that you are replacing the future leaders in training, as well as who will replace yourself when you are ready to move on from being a recruiter. Target intelligent individuals that can maintain eye contact and carry on a conversation. Once you meet with candidates, look into their grades, question them about extra-curricular activities, and give them a clear set of expectations. Tell them from the beginning exactly what it is that you are looking for.

Be up front but not discouraging, express the success of other members of the fraternity. Tell candidates about the history of your society and the role they have played in relevant major events. It is always encouraging to know what a fraternity has to offer in way of prestige. No man wants to join a fraternity just to be another “”frat guy,”” they want opportunities to strive in the future. Make sure to boast the benefits of joining your order.Visit http://formalbuilder.com/

Be sure to project confidence when you are promoting, it is important to have character. Do not just rely on words, people want to feel like you mean what you say. Sell your fraternity but more importantly sell yourself, it is not a problem to make friends. Being friendly to new candidates once they are interested will ensure that they stick around to find out more. Once you have had a formal greeting and decide they fit what you are looking for, it is time begin acquainting yourself with them.


Tuesday 27 February 2018

Goal Setting: Why Your Chapter Needs New Goals Each Year



With so many sororities operating throughout the country, this has left many people interested in what they can do to improve theirs.  Many sororities are well known for offering services to students throughout the campus.  They are often tasked with lending their support to promote the name of the university as well.  To accomplish their mission, many sororities will need to plan this process out carefully.  This will ensure that everyone stays on track to complete the mission and understand what they can do to make the most out of their experience.  But some sorority leaders may need some guidance if they want to understand more about how to manage this process effectively.
Since the mission statement of many sororities may be different, leaders will need to revise what goals they make.  They should try to take stock of what is being accomplished and how they can manage these issues over time.  This is part of the reason why everyone will want to link up with the resources that they need to meet certain goals being set.  This will take some initiative on the part of sorority leaders that have handled these kinds of issues before now.  These leaders may want to actively pursue goals once they have been put in to place.
Of course, these organizations will likely need to update their goals throughout the course of each year.  This is owing to the fact that the organization may have gone through some substantial changes.  They have likely brought in new members, each with their own unique perspective.  These meetings can be an excellent chance for the organization to discuss important goals going forward.  It can also be a good opportunity to review past goals and determine whether they have been met.  Some of these goals can be taken off the ledger, since they may no longer be necessary.  Other goals may need to be revised to accommodate the changing nature of the sorority.
It will be important for sorority leaders to think about how they can contribute to their university setting.  This can actually help improve the sorority itself in a number of different ways.  It will add to the overall level of prestige that may be enjoyed by the school itself.  This can also help the school choose from a few different types of initiatives going forward.  Every sorority should be prepared to deal with a few different types of challenges associated with setting and meeting goals as well.
Finally, many leaders within these organizations will want to try to understand more about how these processes tend to work.  Leaders may need to work within the confines of an operational budget.  They should spend some time trying to prioritize goals and maintaining them over time.  This is part of the reason why everyone will want to link up with a plan of how to attain these goals as well.  These goals will help people adjust to the new rules and procedures brought in at the start of each year.

Monday 26 February 2018

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Hii. This is my first blog post on Learn ASP.Net MVC. If you looking for learn Angularjs, then you can follow my blogs. Thank you.

The Golden Goal Part 1: The Role of Events in Casual Puzzle Games



It’s intuitive that people play games to complete goals.  At any given moment, players are trying to satisfy a goal on some level, even if it’s a goal they’ve set for themselves.  An idea that may be less intuitive is that goals can exist on different timelines, and that your game will generally need to provide objectives along each of these vectors if you want it to have solid retention and the long-term stickiness indicative of meaningful gameplay.


Pictured above: the left image from Candy Crush Soda Saga shows how a level's objective can be easily summarized, and on the right we see how Wizard of Oz Match tries to add goals for a play session through quests. While casual puzzle games have traditionally had concise, appealing short term goals, long-term goals have been second priority or nonexistent. Until recently, these further out objectives have taken a back-seat despite their potential for making a more engaging experience for players and increasing the regularity of their sessions.
We can look at the most well known casual puzzle game as an example, the match3 mega-hit Candy Crush Saga. Candy Crush, and match3 games in general, have clear short-term goals tied into their easy to understand mechanics.  For every match3 game, on a base level the player is looking to put 3 of the same things together.  Matching 3 tiles can easily be communicated to the player, but a surprising amount of depth can come out of the system’s randomness and content layered on top of the matching. This accessibility and depth is a big contributor to the genre’s mass appeal.
In the case of Candy Crush Saga, every level revolves around immediate short term goals:
Find matches
Identify the optimal match for your current goal
Create the match and repeat   
With the player base for Saga style Match3 games likely being completionists on some level, we can assume the long term goals align pretty closely with the game’s structure:
Beat every level in a group (e.g. "world", "island", etc)
Beat every level in the game
With mobile match3 games essentially being required to follow the F2P model, the traditional “beat the game” goal is out, but “beat every available” level is a suitable enough stand-in. The segmentation of levels into different areas of the map adds a sense of progression from clearing all the levels in a group.   To help refresh the interest curve for the player, generally new mechanics are introduced on a regular interval, but it’s not uncommon for funding for these to dissipate over a game’s lifecycle.  So, if beating every available level isn’t enough to keep a player logging back in (e.g. you want to broaden your player base), OR you want to extend the amount of time your players spend in game (i.e. session length), OR you want to add another engaging mechanic that incentivizes existing revenue streams, what’s a game designer to do? Recurring in-game events to the rescue!

The image above, taken from an article by game designer Stone Librande in Well Played 2.0: Video Games, Value, and Meaning, visualizes the reward scheduling for a single game session of Resident Evil 4's Mercenaries. Just as there can be second-to-second, minute-to-minute, day-to-day, etc. rewards in games (described in an excellent article by Librande here) these rewards can correspond to objectives given to players on the same schedule. As mentioned before, casual puzzle games typically have second-to-second and minute-to-minute objectives well defined, but lack the more long-term goals for players to work towards. When implemented correctly, in-game events are a possible solution, superimposing additional long term goals and rewards over the game’s core loop.  Present in Candy Crush, Cookie Jam, and Candy Blast Mania to name a few, these events range from “reach level X within the time limit” to team based piece collection with leaderboards. The majority of these events are targeted at the existing player base, meant to increase monetization and session length.  Through the introduction of secondary objectives with explicit rewards, a lot of these events meaningfully enrich the player's’ experience.
 For example, the “Global Events” present in Storm8’s Hungry Babies (a game I worked on) introduces any number of secondary goals revolving around the game’s core mechanic: making matches.  A piece is designated as the event’s focus, and collecting that piece adds to your event total.  Multipliers are added for making larger matches and clearing levels, which adds a layer of rewards for player competency.  Additionally, totals are tracked via an event leaderboard and players can be grouped into teams depending on event type, with larger rewards for teams that perform better.  Smash tiles while smashing your opponents!! It's questionable whether competition alone plays a large part in match3 player motivations, but striving for more boosts is sure to get a puzzler’s blood pumping.
The bottom line is that events modify or strengthen key areas of casual games to improve the player experience:
Improved scheduling:  Human psychology has a strong relationship with schedules. Who doesn’t like to look forward to something? Having different events on different schedules gives players something to look forward to.  If there is downtime between events, then anticipation can build as well. 
Dynamism / Gameplay Depth: Regardless of how well designed your levels are, players may become desensitized to similar gameplay after funding for new mechanics is diverted.   Events create an additional layer of progression through event resources and their cyclical structure creates discrete moments of closure F2P games
Add value to existing mechanics: If your event gives x2 points for tiles cleared using special tiles, suddenly purchasing a boost to beat a level becomes a better deal for the player.  The player gets to beat the level that they have been stuck on and get extra points towards earning event rewards.Visit https://mobilefreetoplay.com/
Match3 games have evolved to the point that a lot of newer titles include the meta structures present in events in their core loop.  In my next post I plan to talk about the integration of these concepts in games like Gardenscapes and Toon Blast, and how this signifies that player’s basic literacy in matching games has increased allowing for  a third generation of tile matching games to emerge.
Resource

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Hii. This is my first blog post on Mobile Free To Play. If you looking for top blast games, then you can follow my blogs. Thank you.

About Me


I'm Dean Miller and I am a professional content marketer and also an enthusiast freelance writer.
I'm become a professional blogger when I'm start my online marketing career and help website owners for content marketing.

Interests: Antiquing, baseball, shopping, running

Hobbies: Antiquing, watching baseball, shopping, running

Favorite books: “Fever Pitch” by Nick Hornby

Favorite movies: The Notebook, What a Girl Wants

Favorite actors and actresses: Jimmy Fallon, Drew Barrymore

Favorite sport: Baseball