Wednesday, 28 February 2018
Tips to Recruit for Male Fraternities
Before you go out recruiting,
know what it is that you are looking for. You want to be specific in your needs
but draw in as many men as possible that seem to fit your criteria. In order to
understand what you are looking for, know the atmosphere the fraternity you are
doing the recruiting for is trying to support. In such a diverse world, knowing
exactly what your demographic is will go a long way. Do research on fraternity
you want to recruit for if you were not a member, if you are one then put your
experience to good use.
At times it can be difficult to
discern the type of person a fraternity is looking for. It is always good to
focus on your main needs first. Are there any office holders leaving, such as
any of the student leadership roles you can ascertain. These roles are primary
needs, worthy candidates for these positions are always worth pursuing if you
get the chance.
fraternity
formal locations
You want to make sure that you
are replacing the future leaders in training, as well as who will replace
yourself when you are ready to move on from being a recruiter. Target
intelligent individuals that can maintain eye contact and carry on a
conversation. Once you meet with candidates, look into their grades, question
them about extra-curricular activities, and give them a clear set of
expectations. Tell them from the beginning exactly what it is that you are
looking for.
Be up front but not discouraging,
express the success of other members of the fraternity. Tell candidates about
the history of your society and the role they have played in relevant major
events. It is always encouraging to know what a fraternity has to offer in way
of prestige. No man wants to join a fraternity just to be another “”frat guy,””
they want opportunities to strive in the future. Make sure to boast the
benefits of joining your order.Visit http://formalbuilder.com/
Be sure to project confidence
when you are promoting, it is important to have character. Do not just rely on
words, people want to feel like you mean what you say. Sell your fraternity but
more importantly sell yourself, it is not a problem to make friends. Being
friendly to new candidates once they are interested will ensure that they stick
around to find out more. Once you have had a formal greeting and decide they
fit what you are looking for, it is time begin acquainting yourself
with them.
Tuesday, 27 February 2018
Goal Setting: Why Your Chapter Needs New Goals Each Year
With
so many sororities operating throughout the country, this has left many people
interested in what they can do to improve theirs. Many sororities are
well known for offering services to students throughout the campus. They
are often tasked with lending their support to promote the name of the
university as well. To accomplish their mission, many sororities will
need to plan this process out carefully. This will ensure that everyone
stays on track to complete the mission and understand what they can do to make
the most out of their experience. But some sorority leaders may need some
guidance if they want to understand more about how to manage this process
effectively.
Since
the mission statement of many sororities may be different, leaders will need to
revise what goals they make. They should try to take stock of what is
being accomplished and how they can manage these issues over time. This
is part of the reason why everyone will want to link up with the resources that
they need to meet certain goals being set. This will take some initiative
on the part of sorority leaders that have handled these kinds of issues before
now. These leaders may want to actively pursue goals once they have been
put in to place.
Of
course, these organizations will likely need to update their goals throughout
the course of each year. This is owing to the fact that the organization
may have gone through some substantial changes. They have likely brought
in new members, each with their own unique perspective. These meetings
can be an excellent chance for the organization to discuss important goals
going forward. It can also be a good opportunity to review past goals and
determine whether they have been met. Some of these goals can be taken
off the ledger, since they may no longer be necessary. Other goals may
need to be revised to accommodate the changing nature of the sorority.
It
will be important for sorority leaders to think about how they can contribute
to their university setting. This can actually help improve the sorority
itself in a number of different ways. It will add to the overall level of
prestige that may be enjoyed by the school itself. This can also help the
school choose from a few different types of initiatives going forward.
Every sorority should be prepared to deal with a few different types of
challenges associated with setting and meeting goals as well.
Finally, many leaders within these organizations will want
to try to understand more about how these processes tend to work. Leaders
may need to work within the confines of an operational budget. They
should spend some time trying to prioritize goals and maintaining them over
time. This is part of the reason why everyone will want to link up with a
plan of how to attain these goals as well. These goals will help people
adjust to the new rules and procedures brought in at the start of each year.
Monday, 26 February 2018
Welcome
Hii. This is my first blog post on Learn ASP.Net MVC. If you looking for learn Angularjs, then you can follow my blogs. Thank you.
The Golden Goal Part 1: The Role of Events in Casual Puzzle Games
It’s intuitive that people play games to complete
goals. At any given moment, players are
trying to satisfy a goal on some level, even if it’s a goal they’ve set for
themselves. An idea that may be less intuitive
is that goals can exist on different timelines, and that your game will
generally need to provide objectives along each of these vectors if you want it
to have solid retention and the long-term stickiness indicative of meaningful
gameplay.
Pictured above: the left image from Candy Crush Soda Saga
shows how a level's objective can be easily summarized, and on the right we see
how Wizard of Oz Match tries to add goals for a play session through quests.
While casual puzzle games have traditionally had concise, appealing short term
goals, long-term goals have been second priority or nonexistent. Until
recently, these further out objectives have taken a back-seat despite their
potential for making a more engaging experience for players and increasing the
regularity of their sessions.
We can look at the most well known casual puzzle game as an
example, the match3 mega-hit Candy Crush Saga. Candy Crush, and match3 games in
general, have clear short-term goals tied into their easy to understand
mechanics. For every match3 game, on a
base level the player is looking to put 3 of the same things together. Matching 3 tiles can easily be communicated
to the player, but a surprising amount of depth can come out of the system’s
randomness and content layered on top of the matching. This accessibility and
depth is a big contributor to the genre’s mass appeal.
In the case of Candy Crush Saga, every level revolves around
immediate short term goals:
Find matches
Identify the optimal match for your current goal
Create the match and repeat
With the player base for Saga style Match3 games likely
being completionists on some level, we can assume the long term goals align
pretty closely with the game’s structure:
Beat every level in a group (e.g. "world",
"island", etc)
Beat every level in the game
With mobile match3 games essentially being required to
follow the F2P model, the traditional “beat the game” goal is out, but “beat
every available” level is a suitable enough stand-in. The segmentation of
levels into different areas of the map adds a sense of progression from
clearing all the levels in a group. To
help refresh the interest curve for the player, generally new mechanics are
introduced on a regular interval, but it’s not uncommon for funding for these
to dissipate over a game’s lifecycle.
So, if beating every available level isn’t enough to keep a player
logging back in (e.g. you want to broaden your player base), OR you want to
extend the amount of time your players spend in game (i.e. session length), OR
you want to add another engaging mechanic that incentivizes existing revenue
streams, what’s a game designer to do? Recurring in-game events to the rescue!
The image above, taken from an article by game designer
Stone Librande in Well Played 2.0: Video Games, Value, and Meaning, visualizes
the reward scheduling for a single game session of Resident Evil 4's
Mercenaries. Just as there can be second-to-second, minute-to-minute,
day-to-day, etc. rewards in games (described in an excellent article by
Librande here) these rewards can correspond to objectives given to players on
the same schedule. As mentioned before, casual puzzle games typically have
second-to-second and minute-to-minute objectives well defined, but lack the
more long-term goals for players to work towards. When implemented correctly,
in-game events are a possible solution, superimposing additional long term
goals and rewards over the game’s core loop.
Present in Candy Crush, Cookie Jam, and Candy Blast Mania to name a few,
these events range from “reach level X within the time limit” to team based
piece collection with leaderboards. The majority of these events are targeted
at the existing player base, meant to increase monetization and session
length. Through the introduction of
secondary objectives with explicit rewards, a lot of these events meaningfully
enrich the player's’ experience.
For example, the
“Global Events” present in Storm8’s Hungry Babies (a game I worked on)
introduces any number of secondary goals revolving around the game’s core mechanic:
making matches. A piece is designated as
the event’s focus, and collecting that piece adds to your event total. Multipliers are added for making larger
matches and clearing levels, which adds a layer of rewards for player
competency. Additionally, totals are
tracked via an event leaderboard and players can be grouped into teams
depending on event type, with larger rewards for teams that perform
better. Smash tiles while smashing your
opponents!! It's questionable whether competition alone plays a large part in
match3 player motivations, but striving for more boosts is sure to get a
puzzler’s blood pumping.
The bottom line is that events modify or strengthen key
areas of casual games to improve the player experience:
Improved scheduling:
Human psychology has a strong relationship with schedules. Who doesn’t
like to look forward to something? Having different events on different
schedules gives players something to look forward to. If there is downtime between events, then
anticipation can build as well.
Dynamism / Gameplay Depth: Regardless of how well designed
your levels are, players may become desensitized to similar gameplay after
funding for new mechanics is diverted.
Events create an additional layer of progression through event resources
and their cyclical structure creates discrete moments of closure F2P games
Add value to existing mechanics: If your event gives x2
points for tiles cleared using special tiles, suddenly purchasing a boost to
beat a level becomes a better deal for the player. The player gets to beat the level that they
have been stuck on and get extra points towards earning event rewards.Visit https://mobilefreetoplay.com/
Match3 games have evolved to the point that a lot of newer
titles include the meta structures present in events in their core loop. In my next post I plan to talk about the
integration of these concepts in games like Gardenscapes and Toon Blast, and
how this signifies that player’s basic literacy in matching games has increased
allowing for a third generation of tile
matching games to emerge.
ResourceWelcome
Hii. This is my first blog post on Mobile Free To Play. If you looking for top blast games, then you can follow my blogs. Thank you.
About Me
I'm Dean Miller and I am a professional content marketer and also an enthusiast freelance writer.
I'm become a professional blogger when I'm start my online marketing career and help website owners for content marketing.
Interests: Antiquing, baseball, shopping, running
Hobbies: Antiquing, watching baseball, shopping, running
Favorite books: “Fever Pitch” by Nick Hornby
Favorite movies: The Notebook, What a Girl Wants
Favorite actors and actresses: Jimmy Fallon, Drew Barrymore
Favorite sport: Baseball
Subscribe to:
Posts (Atom)